
Now that I have more time to work on my personal projects, I want to explore game development and try to create a game. I recently read that Xbox 360 Elite is now only $299 which comes with a 120 GB hard drive. That’s perfect news, since I have finally decided to take XNA Game Studio more seriously (It has matured over the years). For those of you who don’t know what XNA is; it’s something to help programmers and developers produce games for Windows and Xbox 360 easier.
I love the fact that I don’t have to buy an overly expensive Development kit just to see my games on a Console. I want to make a Genryu’s Blade Game, but first I need to get my feet wet so I will probably make a similar type action/fighting game, to get a better understanding of the XNA game development process. I’m pretty sure my first game will probably be crappy, that’s why I don’t want to make Genryu’s Blade just yet.
What’s really nice about XNA is that , 1. It primary works with the C# programming language which I’m familiar with and 2. I can sell my game as an Xbox Live Indie Game, price at $1, $3 and $5 . That’s doesn’t sound like a lot but if 1000 people buy a $5 game, I will have plenty of gas money and maybe I can buy a better computer and/or software.
Besides I’m not doing this for the Money, I just really want to make a console game. Have you ever played a game and said to yourself “it would be cool if [Insert cool option here].” Think about it. You can make a game, play it and if you want to add or edit something, you can. The possibilities could be endless.
There is one thing however that I disagree with for the submissions of Xbox Live Indie Games; It’s the 150 Meg file limit. Are You Serious? Playstation One Games could be at least 700 Megs. (Playstation one came out in 1995) 150 Megs is fine for 2D games but 3D Games…
(3D Models, Textures Maps, Sounds, Music)… Under 150 Megs? How is this even possible?
I have seen a few 3D Indie Games, so I guess there is still hope. If all else fails, I will just distribute my games for Windows only. Once I have a working title and my new Elite Xbox 360 I will add the game developer’s diary to my workflow section.
This could be fun.