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The purpose of the XDSK is to provide XNA Xbox indie game developers a list of resources to assist them with creating better games, custom engines and most of all to help them raise the bar for titles existing in the XBLIG Library. This list is aimed at developers who are already familiar with Object Oriented programming and game development. It is not a list for beginners, but it may help them get started if they have a little programming experience.
All of the resources listed below were discovered on my quest to develop the Nelxon XNA Game Engine which will be built on top of a stack of modified open-source libraries and designed for rapid game development. The XDSK will provide you with valuable libraries, engines, techniques, articles to broaden your understanding of the XNA Framework and more.
The XNA Developer’s Survival Kit
Rendering and Graphics
Animation
Physics
- Jitter Physics – new Physics Engine by the author of JigLibX (fast, $200 price tag)
- Oops! Framework - fast on the PC and Xbox360, (good, but needs more features)
- JibLibX – most used engine, loaded with features, (slow on Xbox360)
- Henge3D Physics – new engine faster than JibLibX, (slow on Xbox360)
- Bullet for XNA - loaded with features, (slow on PC and Xbox 360)
- JellyPhysics – a 2D soft body physics Engine.
- Icarus Physics – great to starter to build your own physics engine
- XNA 3D Physics - starter to build a physics engine (Fastest, very basic features)
- Bepu Physics – one of the best Physics engine for XNA, (but you gotta pay for it)
- Matali Physics -fast with lots of potential (but you gotta pay for it)
- Farseer Physics Engine – a 2D Physics Engine
- Soft Body Physics in XNA – cloth, chains, slinky (awesome tutorial and samples)
Audio
Artificial Intelligence (AI)
Particles
Graphical User Interfaces (GUI) / Level Editor Tools
GameState Management
Multi-threading
XNA Game Engines
Useful Extras (mostly from the brilliant Nick G.)
Recommended Articles / Blogs
BookMark this Page: I will continue to update this list with new resources as I discover them.
Also Tell your friends about the XDSK, it may save them months of searching for XNA resources.
Good Luck with your Games!
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