What is Nelxon?

Nelxon, pronounced “nell-zahn“
Nelxon is the official Online Portfolio/Journal of the Digital Assassin known as Nelson Hurst and it also provides a professional community for multimedia developers interested in exploring and sharing ideas and information about filmmaking, game development, and producing creative works of art. Nelxon’s Mission is to create a library of high-quality Xbox Indie Games, CG-animated shorts, provide and create custom software and plug-ins, and offer a blend of educational content and resources presented in a professionally designed atmosphere.
Nelxon was founded in 1998 as ShockAnime, Shockwave Anime Entertainment. Using Macromedia/Adobe Flash animation as its primary medium, Genryu’s Blade, the first completed short film by Nelxon, was released in 2000 which became an instant classic due to the complexity of the martial arts animation & art style. Amazing enough, over 10 years later, fans are still craving a sequel.
Since the launch of Nelxon.com in 2004 the primary medium, technology and techniques used has expanded greatly due to the fact that broadband is now standard in most households. This removed the file-size limitations that ShockAnime once suffered and allows Nelxon to not only distributed Longer Flash Animations, but also CG-Rendered Animated short videos to a wider audience in High Quality or even High Definition.
Nelxon.com main content will consist of the technology Nelson Hurst is currently using and exploring such as, Autodesk’s MotionBuilder, Maya, MudBox, Adobe’s Flash, Photoshop, After Effects, and Microsoft’s XNA, with Visual Studio. This also includes techniques used such as production workflows, modeling, rigging, texturing, compositing, scripting, etc.
What is the purpose of the Journal?
As developers intensely get involved in multimedia and the 3D industry, we all encounter new technologies, techniques and brilliant ideas every day. Many of us are searching for the same ideas and such to stimulate our inspirations or help solve endless problems in this new technology. So the purpose of the Journal is to document trial and errors faced with the solutions, expose new technologies that may help developers complete their projects more efficiently, get feedback from visitors, keep visitors updated on Nelxon’s projects’ status and last but not least, to expose many of the production workflows used in Nelxon’s production studio.
In closing, Nelxon was designed for animators, developers and fans like me, Nelson Hurst.
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